I read this on audiogames.net
I hope there will be spaces for testers for windows, I wouldn't mind
to do some.
At 08:06 a.m. 12/12/2012 -0500, you wrote:
The following is an expanded version of the announcement we have
posted to our website with additional details. We will try to answer
questions posted here to the best of our ability, but please keep in
mind that we will not be going into great depth about unannounced
future titles, as has always been our policy.
It has been a long time coming, but the dragon has awakened at last.
Pull up a chair, and we'll fill you in on what we've been doing.
Draconis Entertainment has spent the last few years working on a
next-generation game engine for audio gaming. We had several key
goals in mind as we began working on this project.
* We wanted to future-proof our games. A game engine that could
easily be maintained and kept current in-line with modern operating
systems, eliminating the problems of incompatible or out-of-date
dependencies was essential.
* We wanted cross-platform compatibility. We are Mac users
ourselves, and only supporting Windows was no longer satisfactory.
Our new game engine will work on Mac OS X, Windows, and iOS devices.
* We wanted a game engine so flexible that it would support any kind
of game-style we chose to throw at it, and to build all future
releases on top of the same core.
* We wanted to bring our prices down. If the game engine really was
as capable as we designed it to be, this would mean more rapid
development once the core of the engine was complete.
The enormity of this undertaking cannot be understated. The game
engine will be continually enhanced and expanded as we release more
and more titles. You will see our games grow in size and complexity
with each release as we push the limits of what the engine is capable of.
To put this into perspective, the game engine itself, not counting
any game specific code, currently spans over 130,000 lines of code.
The game engine has been under active testing by an incredible group
of beta testers for the last two years, to whom we are enormously
grateful. We could not have done this without them. Thank you all!
Looking ahead..
Our plan going forward is to begin releasing both new titles as well
as expanded versions of old ones that have been rewritten from the
ground up for the next-generation Draconis game engine.. As our
focus has been on perfecting the engine, the first couple of titles
will be new versions of some of our classic games with tons of new
features, new audio, new modes of play, and so on. All-new titles
will be coming very soon thereafter, with more classic titles
staggered between new releases.
In general, we expect desktop titles to be released first for Mac OS
X, followed soon after by Windows versions. Mobile games for iOS are
also in development, as well as special mobile versions of games
that have been traditionally meant for desktops.
Our desktop game development has been broken into two distinct
fazes. Initial game design and development is now being done on Mac
OS X with the primary coders and a team of beta testers, while a
separate coder and set of Windows testers will work on the Windows
release as the game's initial design and development wraps up.
It is with great excitement, that we are pleased to announce the
immediate availability of our first Mac OS X title, which is
expected to be available for Windows in the first quarter of 2013 as well.
ChangeReaction, Draconis Entertainment's classic audio puzzle game
for the blind and visually impaired comes to OS X with new audio,
three entirely different modes of game play, a host of new features,
and a cheaper price tag!
Primarily intended for blind and visually impaired gamers,
ChangeReaction is played via the keyboard and your ears. Navigate
the game board with the arrow keys, dropping coins on the stacks to
create chains of explosions and rack up higher and higher scores!
Match three coins of the same denomination vertically or
horizontally to trigger a chain reaction that blows up all adjacent
coins of the same value! This game has no visual element. Use your
fingers, ears, and wits to rack up the highest scores possible!
* Choose from three distinctly different variations of game play.
* All modes support three difficulty levels.
* In ChangeReaction Classic, clear the board of all coins before
time runs out!
* In LooseChange, clearing the board just got a whole lot more
difficult! Bombs explode on coin stacks and scatter their contents
across the board for added challenge!
* In PayDay, try to keep the board from being cleared against all
odds, and rack up overtime by clearing positions on the board which
represent the hours of the work week.
* Bonus rounds provide a chance to rack up even higher scores!
* ChangeReaction 2.0 has been rewritten from the ground up using the
next-generation Draconis game engine.
* Exciting new sounds and music.
* Audio hints to help newcomers navigate the game menus with their ears.
* In app instructions and keyboard reference.
ChangeReaction is available in the Mac App store for $9.99 USD.
Anyone who purchases a copy of the legacy Windows version on or
after 12/December/2012 will be eligible for a free upgrade to
ChangeReaction 2.0 for Windows when it is released, expected to be
in the first quarter of 2013. The Windows version will also be
available for $9.99 USD. (Prices may vary for your country, based on
current exchange rates.)
The direct link to ChangeReaction in the Mac App Store is:
https://itunes.apple.com/us/app/changereaction/id578086731?mt=12
Thank you all for your patience and support. We look forward to a
very bright future ahead.
---
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If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
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