The app store does not allow for demos, but may allow for a free or lite
version.


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael
Taboada
Sent: Wednesday, December 12, 2012 1:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

Hi,
Sure you can have demos. Just look at all the games that are called xxx free

with a version called xxx pro. What would you consider the free version but 
a demo.
Hth,
-Michael.


-----Original Message----- 
From: Bryan Peterson
Sent: Wednesday, December 12, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Announcement from Draconis Entertainment

I think in order for that to work in the App store there would have to
be two separate versions the way there are with Super Liam. The one
would be the demo ad then the full version. But from what I've seen the
App Store doesn't really allow for demos. Someone feel free to correct
me though if I'm wrong.
On 12/12/2012 12:09 PM, Brandon Misch wrote:
> any plans on providing users with a playable demo so users can try before 
> they buy like in the windows versions?
>
> On Dec 12, 2012, at 1:43 PM, Desiree Oudinot <turtlepowe...@gmail.com> 
> wrote:
>
>> This is great news. Change Reaction was always one of my favorite
>> Draconus titles, so it's as good a place as any to start with. I'm
>> slightly disappointed that the Mac version was the first to come out,
>> since I'm a Windows user, but I'll definitely be looking forward to
>> the Windows version, and I'm sure it will be worth the wait.
>> I, too, am hoping that the pinball games are the next to be updated,
>> because they are awesome, and I can't play them anymore. they crash
>> with Windows 7.
>>
>> On 12/12/12, Draconis Entertainment <gene...@draconisentertainment.com> 
>> wrote:
>>> The following is an expanded version of the announcement we have posted 
>>> to
>>> our website with additional details. We will try to answer questions 
>>> posted
>>> here to the best of our ability, but please keep in mind that we will 
>>> not be
>>> going into great depth about unannounced future titles, as has always 
>>> been
>>> our policy.
>>>
>>> It has been a long time coming, but the dragon has awakened at last. 
>>> Pull up
>>> a chair, and we'll fill you in on what we've been doing.
>>>
>>> Draconis Entertainment has spent the last few years working on a
>>> next-generation game engine for audio gaming. We had several key goals 
>>> in
>>> mind as we began working on this project.
>>>
>>> * We wanted to future-proof our games. A game engine that could easily 
>>> be
>>> maintained and kept current in-line with modern operating systems,
>>> eliminating the problems of incompatible or out-of-date dependencies was
>>> essential.
>>> * We wanted cross-platform compatibility. We are Mac users ourselves, 
>>> and
>>> only supporting Windows was no longer satisfactory. Our new game engine 
>>> will
>>> work on Mac OS X, Windows, and iOS devices.
>>> * We wanted a game engine so flexible that it would support any kind of
>>> game-style we chose to throw at it, and to build all future releases on 
>>> top
>>> of the same core.
>>> * We wanted to bring our prices down. If the game engine really was as
>>> capable as we designed it to be, this would mean more rapid development 
>>> once
>>> the core of the engine was complete.
>>>
>>> The enormity of this undertaking cannot be understated. The game engine 
>>> will
>>> be continually enhanced and expanded as we release more and more titles.

>>> You
>>> will see our games grow in size and complexity with each release as we 
>>> push
>>> the limits of what the engine is capable of.
>>>
>>> To put this into perspective, the game engine itself, not counting any 
>>> game
>>> specific code, currently spans over 130,000 lines of code.
>>>
>>> The game engine has been under active testing by an incredible group of 
>>> beta
>>> testers for the last two years, to whom we are enormously grateful. We 
>>> could
>>> not have done this without them. Thank you all!
>>>
>>> Looking ahead..
>>>
>>> Our plan going forward is to begin releasing both new titles as well as
>>> expanded versions of old ones that have been rewritten from the ground 
>>> up
>>> for the next-generation Draconis game engine.. As our focus has been on
>>> perfecting the engine, the first couple of titles will be new versions 
>>> of
>>> some of our classic games with tons of new features, new audio, new 
>>> modes of
>>> play, and so on. All-new titles will be coming very soon thereafter, 
>>> with
>>> more classic titles staggered between new releases.
>>>
>>> In general, we expect desktop titles to be released first for Mac OS X,
>>> followed soon after by Windows versions. Mobile games for iOS are also 
>>> in
>>> development, as well as special mobile versions of games that have been
>>> traditionally meant for desktops.
>>>
>>> Our desktop game development has been broken into two distinct fazes.
>>> Initial game design and development is now being done on Mac OS X with 
>>> the
>>> primary coders and a team of beta testers, while a separate coder and 
>>> set of
>>> Windows testers will work on the Windows release as the game's initial
>>> design and development wraps up.
>>>
>>> It is with great excitement, that we are pleased to announce the 
>>> immediate
>>> availability of our first Mac OS X title, which is expected to be 
>>> available
>>> for Windows in the first quarter of 2013 as well.
>>>
>>> ChangeReaction, Draconis Entertainment's classic audio puzzle game for 
>>> the
>>> blind and visually impaired comes to OS X with new audio, three entirely
>>> different modes of game play, a host of new features, and a cheaper 
>>> price
>>> tag!
>>>
>>> Primarily intended for blind and visually impaired gamers, 
>>> ChangeReaction is
>>> played via the keyboard and your ears. Navigate the game board with the
>>> arrow keys, dropping coins on the stacks to create chains of explosions 
>>> and
>>> rack up higher and higher scores! Match three coins of the same 
>>> denomination
>>> vertically or horizontally to trigger a chain reaction that blows up all
>>> adjacent coins of the same value! This game has no visual element. Use 
>>> your
>>> fingers, ears, and wits to rack up the highest scores possible!
>>>
>>> * Choose from three distinctly different variations of game play.
>>> * All modes support three difficulty levels.
>>> * In ChangeReaction Classic, clear the board of all coins before time 
>>> runs
>>> out!
>>> * In LooseChange, clearing the board just got a whole lot more 
>>> difficult!
>>> Bombs explode on coin stacks and scatter their contents across the board

>>> for
>>> added challenge!
>>> * In PayDay, try to keep the board from being cleared against all odds, 
>>> and
>>> rack up overtime by clearing positions on the board which represent the
>>> hours of the work week.
>>> * Bonus rounds provide a chance to rack up even higher scores!
>>> * ChangeReaction 2.0 has been rewritten from the ground up using the
>>> next-generation Draconis game engine.
>>> * Exciting new sounds and music.
>>> * Audio hints to help newcomers navigate the game menus with their ears.
>>> * In app instructions and keyboard reference.
>>>
>>> ChangeReaction is available in the Mac App store for $9.99 USD. Anyone 
>>> who
>>> purchases a copy of the legacy Windows version on or after 
>>> 12/December/2012
>>> will be eligible for a free upgrade to ChangeReaction 2.0 for Windows 
>>> when
>>> it is released, expected to be in the first quarter of 2013. The Windows
>>> version will also be available for $9.99 USD. (Prices may vary for your
>>> country, based on current exchange rates.)
>>>
>>> The direct link to ChangeReaction in the Mac App Store is:
>>> https://itunes.apple.com/us/app/changereaction/id578086731?mt=12
>>>
>>> Thank you all for your patience and support. We look forward to a very
>>> bright future ahead.
>>>
>>>
>>>
>>>
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