Greetings.

While I definitely understand and can appreciate the value of a demo, remember that tons of mainstream games never have demos. they're sold on physical media, typically cost upwards of 50 dollars, and yet, they're making a killing in profits. I think the audio gaming community's just been spoiled by demos in the past, so can'tt countance the idea of trying a game on pure faith based off of trailers and word of mouth.

I buy a lot of games for my Playstation, and have never complained that there wasn't a playable demo for me to gauge its effectiveness. Sure, sometimes you find games that cost way more than they deserve, or that completely fail to impress altogether, but this is the deal with products all across the board. Ever bought a pie to discover you hated the filling? Imagine the cost of food if stores were required to have samples of every item you wanted to purchase.

Myself, I'd rather the developer devote fully to making the product, rather than forcing him to make a product, plus a crippled offshoot.

Kai

----- Original Message ----- From: "Draconis Entertainment" <gene...@draconisentertainment.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 18, 2013 6:43 AM
Subject: Re: [Audyssey] The Dragon Answers Questions


Hello all,

We really appreciate all the feedback, and we will continue to debate this internally leading up to the Windows release of ChangeReaction. Nothing has been definitively decided, as I've said once or twice now. *wink*

There are good points on both sides of the debate, and we will do our best to make things work out for everyone.

And, frankly, I'm astonished that a couple of people here actually would rather pay $30 for a $10 title, just to have a demo. When I asked that question, it was intended rhetorically. I'm not sure what to make of the answers.


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