Hi Dark,

We hope to produce games, in time, that are much more elaborate and wider in 
scope, much like the video games you mention.

It will be tough to justify putting that much effort into titles unless piracy 
can be curbed and the community accepts that things may need to change in order 
to get more elaborate titles.

Every time there is any hint of change, there are those in the community who 
want to hit the breaks and try to prevent the industry from moving forward. 
Cases in point are when we stopped offering registration key replacements, 
stopped offering CD's, or even contemplated that perhaps the time for demos may 
have run its course. We got hate mail over the change of menu music in 
ChangeReaction back in 2006, when we decided to stop using the copyrighted 
material James had used in the game. Insanity. Overreact much? Talk about a 
change reaction…LOL.

The sheer volume of sales in the mainstream video game market is not the only 
reason why that market gets elaborate titles. Plenty of small and indy 
developers produce some very high quality games. Some are even able to carve 
out a living doing it, despite fierce competition from the big boys.

In part, this is because they have experimented and found new ways of doing 
business that, in the end, is beneficial to both the gamers and the developers.

We may have come up with a solution to the demo situation…something we are 
going to be discussing in depth tomorrow…but it is not going to be the same as 
it has been. I have no doubt that many will voice their displeasure at change 
once more.

In looking around the industry, I don't see that it has changed radically in 
the last decade. Some old debs are still around. Some new ones have come on the 
scene. There are a few new things here and there. Call us overly ambitious if 
you will, but we're going to do what we can to, eventually, move this industry 
forward.


On Jan 19, 2013, at 9:37 AM, "dark" <[email protected]> wrote:

> Hi Sarah.
> 
> I agree. The first game I bought was shades of doom, and it is still! a game 
> I stick on occasionally for a quick blast, even though i bought it nearly 7 
> years ago now, that is very different from the pizza it I ate last night 
> which is now (mostly), gone.
> 
> As to mainstream games, you make a good point there too, and I certainly know 
> plenty of people who do not buy games upon first release, but tend to wait 
> and see what their friends or reviews say, indeed some people at my rp group 
> tend to borrow games from friends before bomitting cash.
> 
> It is also worth noting that often with mainstream games, the games are so 
> long that even if a player does not like particular segments or aspects of 
> the game, there is very much more that they will! like.
> 
> For example, my brother was not a fan of the structure in final fantasy 13, 
> because unlike other final fantasy games it did not provide the ability to 
> wander around the world and explore until you got to nearly the very end of 
> the game, and also it rewarded people for quick, aggressive playing that 
> gambles heavily on the odds to win rather than the more tactical and highly 
> prepared but sure to win style my brother prefers.
> 
> All this being said however there was a great deal in the game he did! enjoy, 
> including the plot and characters, as well as the setting and certain aspects 
> of the equip and party system, and he'd thus be quite likely to buy another 
> ff game for those aspects despite his dislike of several things in 13.
> 
> Audio games however are never so wide or diverse in this way and odds are if 
> you don't like certain aspects of them at the start, other aspects won't 
> change your mind later on because with allowances for difficulty changing and 
> so on, even a game like Entombed has a similar gameplay and style at the 
> start to what it does at the end.
> 
> Beware the Grue!
> 
> Dark. 
> 
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