Dark,

Actually, the custom AA clients are written in C++, and don't have any
dependency on flash.  Part of the reason they aren't accessible is
because I had to write my own graphical renderer for the main text
window, and I could never figure out how to hook it up to the
accessibility APIs.  At this point though, Mush Z probably does a
better job than I would have anyway.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Jan 30, 2013 at 3:22 PM, dark <[email protected]> wrote:
> Hi Kimberly.
>
> Assuming your husband has quite functional optics, there is nothing to stop!
> your husband using mushclient, since all the text is there on the screen to,
> as are the various menues, window controls etc, in that respect it is unlike
> vipmud, since mushclient itself isn't a program built for access it's just
> various addons and extentions that make it so. however, he might want to
> check out Alter's own custom flash client which you can find on the website.
>
> this isn't an accessible client like the mushpack, especially with it being
> flash, but is designed for sighted players and I believe has many handy
> options for pointing and clicking, displaying stats etc, so your husband
> might want to take a look at that particularly since being alter there is
> ample documentation and help on it.
>
>
> ----- Original Message ----- From: "Kimberly Qualls"
> <[email protected]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, January 30, 2013 11:06 PM
> Subject: Re: [Audyssey] If games was: Fast paced games
>
>
>> Ot...Sorry guys, I tried to send an orig message with the address
>> provided and it wouldn't let me...My question is how would my husband
>> go about playing AA?...I know he doesn't need MUSH Z, at least I don't
>> imagine...Anyway, thanks for all of the info that y'all have helped me
>> with...I really enjoy playing AA a lot...Oh, and can you send me the
>> address for this list, so I don't have to mess with anyone's
>> topic...Everyone have a fab week...(smile)...Love & Light
>>
>> On 1/30/13, Thomas Ward <[email protected]> wrote:
>>>
>>> Hi Dark,
>>>
>>> Interesting enough HHGG is one of the few IF games I actually
>>> completed. At least as far as standard Infocom goes. Although, I will
>>> admit the end of the game was pretty lame as there really wasn't a
>>> real ending to it. All the same it took me several false starts and
>>> tries to get through the game as the puzzles weren't always that
>>> obvious to solve.
>>>
>>> Still, I know what you mean by the modern IF community. Many of them
>>> have no excuse or reason to have some of the puzzles they do, and yet
>>> that seems to be standard fair for the genre. As you mentioned so many
>>> times RPG elements such as stats and so forth are usually frowned upon
>>> in IF where solving a billion complicated puzzles is standard fair.
>>> Worse some of the big name IF authors and so on are as as unbending
>>> about their opinions as a marble statue when it comes to modernizing
>>> IF to be more inclusive of RPG elements and so forth. :D
>>>
>>> On 1/30/13, dark <[email protected]> wrote:
>>>>
>>>> Hi Tom.
>>>>
>>>> That bird puzzle sounds logical enough in Arthur, but if you made it
>>>> through
>>>>
>>>> Zork and hhg your a better man than I when it comes to puzzles, Zork ust
>>>> drove me nuts!
>>>>
>>>> I agree on the copywrite thing, but that's probably just a consequence
>>>> of
>>>> the games' age more than anything, irritating though it is. I far more
>>>> hate
>>>>
>>>> it when you get similarly annoying puzzles in if written by hobbyist
>>>> authors
>>>>
>>>> since they have no excuse for being so illogical.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>>
>>>>
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>>>
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>>
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>
>
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> Gamers mailing list __ [email protected]
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