Using an interpreter, isn't it already?
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Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Ron Kolesar" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, March 10, 2013 3:37 PM
Subject: Re: [Audyssey] Adventure Game Engine release with
Shadowgateadventure
Any way of making the old huge cave adventure game windows and blind
friendly?
Thanks.
Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-----Original Message-----
From: Allan Thompson
Sent: Sunday, March 10, 2013 3:16 PM
To: gamers discussion list
Subject: [Audyssey] Adventure Game Engine release with Shadowgate
adventure
Below is a trimmed version of Ian Reed's post to the audio forums about a
new release of the Adventure Game Engine which features a great new
adventure.
Post is below.
***begin message***
Hi everyone,
It's been ages since I've released a new version of the adventure game
engine.
For quite some time Nina0116 has been working on the ShadowGate
adventure which is a port from ShadowGate for the original Nintendo.
I'm happy to announce that Nina0116 has completed the adventure and now
you can try it for yourselves.
I want to give a big thanks to Nina0016 as the engine has been a bit of
a pain to work with and Nina's feedback and willingness to trudge
forward despite the engine's problems have really served to improve the
engine.
The game can be downloaded from
http://BlindAudioGames.com
I hope you all enjoy Nina's hard work.
You can contact Nina0116 on the AudioGames.net forum on this thread:
http://forum.audiogames.net/viewtopic.php?pid=127170#p127170
Ian Reed
***end message***
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
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