Yup, it was perfectly stable on my 4 as well man. All hell broke loose
when I switched to the 4S, in spite of most people apparently
experiencing things the other way round.

Anyway, it's just cool to see that the production team are still
making progress.

On 3/31/13, Charles Rivard <wee1s...@fidnet.com> wrote:
> I'll probably jinx it, now, but I'll dare to mention that it never crashed
> on my iPhone 4.  I'll have to see if I have such good luck with the new
> version on my iPhone 5.
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!
> ----- Original Message -----
> From: "Scott Chesworth" <scottcheswo...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, March 31, 2013 11:15 AM
> Subject: Re: [Audyssey] Papa Sangre update
>
>
>> Version 1.2 of the game already runs on the new engine. They mentioned
>> it separately because they're starting to license the use of it out to
>> other developers now.
>>
>> For what it's worth, I've played through the first 15 levels of
>> version 1.2 and only had 1 crash and a couple of weird instances of
>> sounds failing to trigger. True, that's one crash and a couple
>> instances too many, but it's a big step up from how unstable the game
>> was before it was pulled down for a rewrite.
>>
>> On 3/31/13, Charles Rivard <wee1s...@fidnet.com> wrote:
>>> In your post, it says: "now with more FUN. The Papa Engine is now
>>> available
>>>
>>> for anyone to
>>> incorporate into their game. it's the best sounding, most sophisticated
>>> engine and API
>>> for any game that wants immersive audio."  There was an update to the
>>> game
>>> very recently, and I wonder if the game engine mentioned is separate, or
>>>
>>> if
>>>
>>> it was incorporated into the update?  I haven't tried the update yet, so
>>> will have to see what's up.
>>>
>>>
>>> --
>>> If guns kill people, writing implements cause grammatical and spelling
>>> errors!
>>> ----- Original Message -----
>>> From: "Phil Vlasak" <p...@pcsgames.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, March 31, 2013 8:45 AM
>>> Subject: [Audyssey] Papa Sangre update
>>>
>>>
>>>> Papa Sangre for iPhone and iPad is back.
>>>>
>>>> a terrifying, beautiful breakthrough game created using easily the most
>>>> advanced, immersive 3D sound EVER on a mobile device.
>>>> The ultimate first-person game, you're trapped in Papa Sangre's palace,
>>>>
>>>> a
>>>>
>>>> Day of the Dead style afterlife. Your task: save the soul of someone
>>>> you
>>>> love. Do you dare
>>>> enter the dark palace of Papa Sangre? "
>>>> What's New in Version 1.2
>>>>
>>>> The wait was worth it. El Papa is BACK  stronger, leaner, fitter, and
>>>> more
>>>>
>>>> scary than ever! Version 1.2 is a total ground-up rewrite based on the
>>>> all
>>>>
>>>> new
>>>> Papa Engine: the most advanced interactive audio engine and API in the
>>>> world.New in 1.2: complete rebuild using the all-new Papa Engine,
>>>> rock-solid on all
>>>> iPhones and iPads, from the 3GS upwards! much, much more immersive
>>>> sound,
>>>>
>>>> better spatial reverb, better binaural processing.
>>>> improvements for VoiceOver users: no need to toggle VoiceOver on and
>>>> off
>>>> between levels.
>>>> retina graphics and support for iPhone 5 screens.
>>>> minor tweaks to levels based on feedback:
>>>> now with more FUN. The Papa Engine is now available for anyone to
>>>> incorporate into their game. it's the best sounding, most sophisticated
>>>> engine and API
>>>> for any game that wants immersive audio.
>>>> The US site:
>>>> https://itunes.apple.com/ie/app/papa-sangre/id407536885?alreadyRedirected=1&mt=8
>>>>
>>>>
>>>>
>>>> ---
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>>>
>>>
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>>
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