Papa Engine.
Want to create a game with the PapaEngine?
The PapaEngine provides a simple way to spatialize a mono sound source in a 3D space using complex HRTF (Head Related Transfer Function) audio signal processing algorithms.

This is the API that has been used on the popular Papa Sangre iPhone game. It has now been developed further to allow external developers access to the powerful 3D audio functionality of the library.

We will shortly be putting up licensing information. In the meantime if you are interested in the PapaEngine get in contact at [email protected]


http://www.papaengine.com/


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