Hi Eleanor.

I will try my best as regards a review, and see what I can get done, since as there isn't currently a demo version of the games it might be a good thing to have especially for gamebook fans.

As to kim's game, snowflake and orchestra, I did indeed have the easy button off (in fact I played the games through once on easy then once without), however I believe the difficulty issue hear is a direct result of access in games and differences in auditory vs visual memory.

In kim's game playing graphically, a person is required to memorize the pictures of objects, and then pick out those objects from a set of pictures. This task therefore requires a person to a, scan and identify visually the existing pictures and memorize them, and B, then extrapolate from those memories to seeing those pictures in another context, being that the position and location of the original pictures would change.

In making the game accessible however, the rules of the game also change simply by virtue of the differences betwene the processing of visual or aural information, and it is due to that informational change that the difficulty of the game also changes, since rather than memorizing the position, location and features of a given set of pictures a person is simply comparing a couple of sets of words, instantly identifyable words, and only the presence or absense of those words in a list becomes relevant. This task could! be a difficult one, but not given the amount of time which a person has to reread the list for purposes of memorization in the game (even at it's shortest it allows for multiple rereads), and not given the number of objects required to memorize which, while probably a good few when looked at visually, aren't quite as many when simply on a list of words, even more especially because many visually impared people have a pretty good aural memory anyway simply by virtue of a lack of access to quick writing materials and the need to remember phone numbers and the like.

this was rather similar to a recent alteration I had in a music exam I took last week. instead of being given a peace of written music and asked to sing, I was played a four bar tune on the piano and asked to sing the trebble part. Instead of, as would happen with the sight reading test, having constant access to the music and time to studdy it, I got the peace played three times and then had to sing from memory. had the test been absolutely equal, so that just as at any time a sighted person could look at their present music I could sing a couple of notes then ask the pianist to play the rest, it would've not been a reasonable test, since it needed to test not my ability to sing with infinite access to the score as a person reading music would have, but my ability to sing from meory being as I learn all my music by ear.

therefore, While I really like the access changes, I do think perhaps either some extra modes need to be included to up the challenge of the games to vi players, or some extra games with similar rules but taking into account the fact that they do not work on pictures need to be devised.

changes could include the following:

1: replace all pictures with sounds and remove the identifying names of objects spoken by the screen reader. Being as sounds are harder to instantly identify and less familiar to the player than words which are instantly matched with concepts, this preserves the identifying part of the game needed when played visually.

2: instead of such a long studdy period, limit the number of times a player can have the list of objects to memorize read by the game voice, say start with five, then at level 3 go down to four, level 5 down to three, level 7 down to two.

3: have a varient of the game which actually! uses words drawn from a very long database, rather than a finite set of objects depicted by pictures. By having far more variation in each puzzle, a player would need to retrain their memory each time and could no longer look for specific familiar objects.

4: simply increase the challenge ad infinitum, with more objects and less time, rather than finishing at round ten, or incert some harder difficulty modes. Though a simpler solution, I'm slightly less inclined towards this one since it does strike me as rather giving an unfair advantage to vi players.

5: instead of listing objects, create a short parza engine to insert the list of objects into a short paragraph with the ability to vary, eg "you are facing a fine oak table upon which there is an x, next to an x, with an x in the corner" or "you open the doors to the cabinet inside which is an x and an x, and on a small table next to it there is an x"

this increases the amount of information a person needs to take in at once, since they need to sort the relevant peaces of information from the background musch as someone looking at the pictorial list needs to remember only the presence of the objects not their position. This would make the task a good bit harder.

Hope some of these crazy ideas make sense. I actually do! rather enjoy the tyle based games, i was just a little disappointed that they were so easy, (I ot a perfect score in all three games on my second go), but this is I think a consequence of their accessible convertion and the slightly different challenge they present, rather than any sort of actual problem with the games themselves.

all the best,

Dark.

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