On Tue, Sep 30, 2008 at 02:10:25PM +0100, Peter Clifton wrote: > > What isn't clear to me, is why so much bloat? (50-101). Why in other > cases, is the bloat 50, or 101?
The purpose is to avoid numerical errors in the polygon code. The polygon (un)subtract does not work very well with "exactly touching" points and "exactly overlapping" lines such as you are likely to produce using no bloat. The exact value should not be critical. As for the other problem, I agree with your assessment that the bounding box is probably wrong, which likely has other bad consequences. -- Ben Jackson AD7GD <[EMAIL PROTECTED]> http://www.ben.com/ _______________________________________________ geda-dev mailing list [email protected] http://www.seul.org/cgi-bin/mailman/listinfo/geda-dev
