I have never used (yet !) gl_TextureMatrix[0] in my shaders :) Always used something like this :
Vertex : texcoord1 = gl_MultiTexCoord0.st; Fragment : vec4 color = texture2DRect(mytextA, texcoord1); So i should use now : vec4 color = texture2DRect(mytextA, gl_TextureMatrix[0] * texcoord1); ? ++ Jack Le mercredi 20 janvier 2010 à 14:18 +0100, IOhannes m zmoelnig a écrit : > cyrille henry wrote: > > hello, > > > > if this is the best solution for the future of Gem, i'm ok to manually > > check all my shaders and adapt them like you describe. > > cool, if you are open to such a change :-) > > anyhow, i would also be interested in the opinion of others who have > used shaders a lot (e.g. marius) > > fgmasdr > IOhannes > > > > i'll have a look next week... > > c > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
