Jack wrote:
> I have never used (yet !) gl_TextureMatrix[0] in my shaders :)

nobody had, because there was the silent assumption, that nobody would
touch the texture matrix.

> Always used something like this :
> 
> Vertex :
> texcoord1 = gl_MultiTexCoord0.st;
> 
> Fragment :
> vec4 color = texture2DRect(mytextA, texcoord1);
> 
> So i should use now :
> vec4 color = texture2DRect(mytextA, gl_TextureMatrix[0] * texcoord1); ?
> ++

yes.

fnmasdr
IOhannes

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