Jack wrote: > I have never used (yet !) gl_TextureMatrix[0] in my shaders :)
nobody had, because there was the silent assumption, that nobody would touch the texture matrix. > Always used something like this : > > Vertex : > texcoord1 = gl_MultiTexCoord0.st; > > Fragment : > vec4 color = texture2DRect(mytextA, texcoord1); > > So i should use now : > vec4 color = texture2DRect(mytextA, gl_TextureMatrix[0] * texcoord1); ? > ++ yes. fnmasdr IOhannes
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