well.
the example 09 work with no modification of the code.
strange, since it use both rectangle 0 and 1 mode. but since it work and the code is not really friendly, i'll leave it like it is...

Cyrille


IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,

i adapt most shaders, it work great.
but i still have upside down texture with framebuffer.
can you have a look at example 07?
i think i have to understand what is going on with framebuffer before

i think i fixed it. please re-check.


btw, it seems like the new code makes hacks like the
[pix_set]/[pix_texture] thing to set the texcoords obsolete.


fgm,adsr
IOhannes


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