the quality message have the same probleme.
i replace the 3 occurrences of :
 setModified();
with m_rebuildList=1;
in pix_texture.cpp
i don't know if it's the solution or a hack, but it work.

c


IOhannes m zmoelnig a écrit :
cyrille henry wrote:
hello,

updating my shader, i find 1 more problem.

the repeat message to texture does not work anymore. worst, when sending
it, the texture does not work at all.
see this patch : all shader and images used are in the glsl section in
example folder.


aye, this is obviously a bug in [pix_texture], which seems to not
re-initialize itself after a "repeat" message.
until it get's fixed it helps to call "rectangle <x>" after the "repeat".
but this is really an ugly hack and i hope to fix the problem asap.

fgmasdr
IOhannes

_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev

Reply via email to