On 2003.05.25 10:29 John Hebert wrote: > GnuChess regularly kicks my ass by making choices, > without "feeling" I assume, about how to move chess pieces. Please explain > how this works based on your observation in the above paragraph. >
Tell me the day that GNU chess wants to play. Why do we do things? Because we want to. Our motives are fundamentally emotional. The deeper you go down the chain of reasoning for your motives, the less rational they become. What equivalent would make machines go? Even if you could make them solve problems, what would motivate them to seek out new ones? If it's just following some kind of instruction that can't be changed, is it really intelligent?
