On Sun, 25 May 2003 12:29:15 -0500, will hill <[EMAIL PROTECTED]> 
wrote:

> On 2003.05.25 10:29 John Hebert wrote:
>
>> GnuChess regularly kicks my ass by making choices, without "feeling" I 
>> assume, about how to move chess pieces. Please explain how this works 
>> based on your observation in the above paragraph.
>>
>
> Tell me the day that GNU chess wants to play.

The day I executed the command.

> Why do we do things?  Because we want to.  Our motives are fundamentally 
> emotional.

You intuit that, but you have no proof. Don't get me wrong, I believe and 
listen to my intuition. But let's dig deeper than that: define 
intelligence. As a bonus exercise: define emotion.

> The deeper you go down the chain of reasoning for your motives, the less 
> rational they become.  What equivalent would make machines go?

Computers don't "want", they follow instructions. You are implying that for 
computers to be intelligent, they have to exhibit human qualities. I don't 
believe that. I do believe that there can be other forms of intelligence 
that are not human.

> Even if you could make them solve problems, what would motivate them to 
> seek out new ones?

http://www.genetic-programming.org/

> If it's just following some kind of instruction that can't be changed, is 
> it really intelligent?

Good point. I think that intelligence implies the capability to learn. But 
that is not necessarily a human-only trait. I've taught my dog to sit, 
fetch, etc.

-- 
John Hebert
System Engineer
I T Group, Inc. http://www.it-group.com

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