On Sun, 25 May 2003 12:29:15 -0500, will hill <[EMAIL PROTECTED]> wrote:
> On 2003.05.25 10:29 John Hebert wrote: > >> GnuChess regularly kicks my ass by making choices, without "feeling" I >> assume, about how to move chess pieces. Please explain how this works >> based on your observation in the above paragraph. >> > > Tell me the day that GNU chess wants to play. The day I executed the command. > Why do we do things? Because we want to. Our motives are fundamentally > emotional. You intuit that, but you have no proof. Don't get me wrong, I believe and listen to my intuition. But let's dig deeper than that: define intelligence. As a bonus exercise: define emotion. > The deeper you go down the chain of reasoning for your motives, the less > rational they become. What equivalent would make machines go? Computers don't "want", they follow instructions. You are implying that for computers to be intelligent, they have to exhibit human qualities. I don't believe that. I do believe that there can be other forms of intelligence that are not human. > Even if you could make them solve problems, what would motivate them to > seek out new ones? http://www.genetic-programming.org/ > If it's just following some kind of instruction that can't be changed, is > it really intelligent? Good point. I think that intelligence implies the capability to learn. But that is not necessarily a human-only trait. I've taught my dog to sit, fetch, etc. -- John Hebert System Engineer I T Group, Inc. http://www.it-group.com
