--- will hill <[EMAIL PROTECTED]> wrote: > On 2003.05.25 10:29 John Hebert wrote: > > > GnuChess regularly kicks my ass by making choices, > > > without "feeling" I assume, about how to move > chess pieces. Please explain > > how this works based on your observation in the > above paragraph. > > > > Tell me the day that GNU chess wants to play. > > Why do we do things? Because we want to. Our > motives are fundamentally emotional. The deeper you > go down the chain of reasoning for your motives, the > less rational they become. What equivalent would > make machines go? Even if you could make them solve > problems, what would motivate them to seek out new > ones? If it's just following some kind of > instruction that can't be changed, is it really > intelligent? > Need drives all things. What goals and aspirations and entitiy with no emotions might constitute a "need" for a being with no emotions is beyond my comprehension. I accept these conditions can and will exist. I do accept that conversation might not be possible.
===== Warmest Regards, Doug Riddle http://www.dougriddle.com http://fossile-project.sourceforge.net/ http://www.libranet.com -- "Firearms are second only to the Constitution in importance; they are the Peoples' Liberty Teeth." - George Washington -- __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com
