--- will hill <[EMAIL PROTECTED]> wrote:
> On 2003.05.25 10:29 John Hebert wrote:
> 
> > GnuChess regularly kicks my ass by making choices,
> 
> > without "feeling" I assume, about how to move
> chess pieces. Please explain 
> > how this works based on your observation in the
> above paragraph.
> > 
> 
> Tell me the day that GNU chess wants to play.  
> 
> Why do we do things?  Because we want to.  Our
> motives are fundamentally emotional.  The deeper you
> go down the chain of reasoning for your motives, the
> less rational they become.  What equivalent would
> make machines go?  Even if you could make them solve
> problems, what would motivate them to seek out new
> ones?  If it's just following some kind of
> instruction that can't be changed, is it really
> intelligent?  
> 
Need drives all things.  What goals and aspirations
and entitiy with no emotions might constitute a "need"
for a being with no emotions is beyond my
comprehension.  I accept these conditions can and will
exist.  I do accept that conversation might not be
possible. 


=====
Warmest Regards,

Doug Riddle
http://www.dougriddle.com
http://fossile-project.sourceforge.net/
http://www.libranet.com
-- "Firearms are second only to the Constitution in importance; they are the 
Peoples' Liberty Teeth." - George Washington --


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