Is the following easy for you: A monad that when run in the ijx window will produce a rendered href/hyperlink that when clicked will execute either 'y' or '+/ 1 2 3' and return the result into the jijx log? Once I see that, I'd be able to trace through the context.
I've been able to get partway there 'http://127.0.0.1:65001/jijx' jhslink 'jijx?jdo +: 1 2 3' That creates a clickable link as output. It adds time as an additional ? param. It doesn't work because I'm just guessing at the command to send. Is there a ? command that sends to ijx a request to return the evaluated statement? ----- Original Message ----- From: Eric Iverson <[email protected]> To: General forum <[email protected]> Cc: Sent: Wednesday, September 11, 2013 3:36:01 PM Subject: Re: [Jgeneral] A killer JHS app/idea Work starting with the simpler demos (not the grid!). The hard part will be learning enough javascript to make things happen on the client side. The J coding is not that different than that required for wd. The big addition is CSS, HTML5, and javascript. That is a lot of stuff to swallow, but it is powerful and is going to be part of the developers landscape for some time to come. On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <[email protected]> wrote: > Do you mean actually doing things fundamental like are done in utilh.ijs > and utiljs.ijs or do you mean just learning how the demo's work already? > Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs, I > wonder if that level of coding is within my reach. You are a master at > that. But mortals like myself are not. > > > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <[email protected]>wrote: > >> You would have to invest a bit of effort to provide a game framework >> for a JHS app/page. This could include all the HTML5 stuff including >> canvas. >> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <[email protected]> >> wrote: >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks. >> > >> > I just finished an inspiring book by Rob Hawkes entitled, Foundation >> HTML5 >> > Canvas (for games and entertainment). He shows how javascript and canvas >> > can be used to build simple graphical games in browsers. >> > http://html5test.com tells me that my 3 browsers all have 2D canvas >> > capabilities, and I wonder if JHS could be used as a sort of backend to >> > create and feed 3D graphics to the 2D canvas. My motivation comes from my >> > grandson's fascination with games and his wish to create his own. I >> wonder >> > if JHS would be less of an obstacle to entry than are iOS and Android >> > coding for him and like kids? >> > >> > Comments? >> > >> > >> > -- >> > (B=) >> > ---------------------------------------------------------------------- >> > For information about J forums see http://www.jsoftware.com/forums.htm >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm >> > > > > -- > (B=) <-----my sig > Brian Schott > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
