Try it and see if you like the result?

It's kind of hard for someone else to know how your tastes will play
out in practice, except by seeing them in action.

Thanks,

-- 
Raul

On Wed, Sep 11, 2013 at 3:47 PM, Brian Schott <[email protected]> wrote:
> The book by Rob Hawkes shows the javascript and css code for 2 simple
> "games" (one is like bowling with the mouse and the other is like avoiding
> astroids with keystrokes). I am asking if the canvas that html5 needs
> replaces the canvas for JHS or if the JHS canvas can be used directly.
>
>
> On Wed, Sep 11, 2013 at 3:36 PM, Eric Iverson <[email protected]>wrote:
>
>> Work starting with the simpler demos (not the grid!). The hard part
>> will be learning enough javascript to make things happen on the client
>> side. The J coding is not that different than that required for wd.
>> The big addition is CSS, HTML5, and javascript. That is a lot of stuff
>> to swallow, but it is powerful and is going to be part of the
>> developers landscape for some time to come.
>>
>> On Wed, Sep 11, 2013 at 3:30 PM, Brian Schott <[email protected]>
>> wrote:
>> > Do you mean actually doing things fundamental like are done in utilh.ijs
>> > and utiljs.ijs or do you mean just learning how the demo's work already?
>> > Having looked at your code for core.ijs and utilh.ijs and utiljs.ijs, I
>> > wonder if that level of coding is within my reach. You are a master at
>> > that. But mortals like myself are not.
>> >
>> >
>> > On Wed, Sep 11, 2013 at 3:23 PM, Eric Iverson <[email protected]
>> >wrote:
>> >
>> >> You would have to invest a bit of effort to provide a game framework
>> >> for a JHS app/page. This could include all the HTML5 stuff including
>> >> canvas.
>> >>
>> >> On Wed, Sep 11, 2013 at 3:12 PM, Brian Schott <[email protected]>
>> >> wrote:
>> >> > Right. I forgot about utilh.ijs and utiljs.ijs. Thanks.
>> >> >
>> >> > I just finished an inspiring book by Rob Hawkes entitled, Foundation
>> >> HTML5
>> >> > Canvas (for games and entertainment). He shows how javascript and
>> canvas
>> >> > can be used to build simple graphical games in browsers.
>> >> > http://html5test.com tells me that my 3 browsers all have 2D canvas
>> >> > capabilities, and I wonder if JHS could be used as a sort of backend
>> to
>> >> > create and feed 3D graphics to the 2D canvas. My motivation comes
>> from my
>> >> > grandson's fascination with games and his wish to create his own. I
>> >> wonder
>> >> > if JHS would be less of an obstacle to entry than are iOS and Android
>> >> > coding for him and like kids?
>> >> >
>> >> > Comments?
>> >> >
>> >> >
>> >> > --
>> >> > (B=)
>> >> > ----------------------------------------------------------------------
>> >> > For information about J forums see
>> http://www.jsoftware.com/forums.htm
>> >> ----------------------------------------------------------------------
>> >> For information about J forums see http://www.jsoftware.com/forums.htm
>> >>
>> >
>> >
>> >
>> > --
>> > (B=) <-----my sig
>> > Brian Schott
>> > ----------------------------------------------------------------------
>> > For information about J forums see http://www.jsoftware.com/forums.htm
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>
>
>
> --
> (B=) <-----my sig
> Brian Schott
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

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