Raul, Thank you. That rosettacode example is very informative. I am struggling now to know if there is a role for J code in HBS to augment the JS code in a JHS app to produce 3d canvas graphics. The rosettacode example shows how the JS code could produce canvas results by way of `vec4(...)` types of javascript. I am still too new to JHS coding to know if vectors computed in the HBS can be supplied to the JS code in place of the `vec4(...)` vectors. I need to study the JHS demo's some more.
On Mon, Sep 16, 2013 at 12:40 PM, Raul Miller <[email protected]> wrote: > http://rosettacode.org/wiki/OpenGL_Pixel_Shader has an example of > using opengl from javascript. > > FYI, > > -- > Raul > > -- (B=) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
