Raul,

Thank you. That rosettacode example is very informative. I am struggling
now to know if there is a role for J code in HBS to augment the JS code in
a JHS app to produce 3d canvas graphics. The rosettacode example shows how
the JS code could produce canvas results by way of `vec4(...)` types of
javascript. I am still too new to JHS coding to know if vectors computed in
the HBS can be supplied to the JS code in place of the `vec4(...)` vectors.
I need to study the JHS  demo's some more.




On Mon, Sep 16, 2013 at 12:40 PM, Raul Miller <[email protected]> wrote:

> http://rosettacode.org/wiki/OpenGL_Pixel_Shader has an example of
> using opengl from javascript.
>
> FYI,
>
> --
> Raul
>
> --
(B=)
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