On 2000/Jan/27, Steffen Seeger wrote:

> > Dynamic assembly code generation for rasterization is not yet included, 
> > making software rendering performance slow.
> 
> Interesting, we came about the same technique as SGI:
> The GGL code in KGI-0.9 was a code-study how to dynamically 
      ^^^

        What do you refer to with GGL? :)
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  ^^^

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