On 2000/Jan/27, Steffen Seeger wrote:
> > Dynamic assembly code generation for rasterization is not yet included,
> > making software rendering performance slow.
>
> Interesting, we came about the same technique as SGI:
> The GGL code in KGI-0.9 was a code-study how to dynamically
^^^
What do you refer to with GGL? :)
--
_
/_) \/ / / email: mailto:[EMAIL PROTECTED]
/ \ / (_/ www : http://programacion.mundivia.es/ryu
[ GGL developer ] & [ IRCore developer ] & [ GPUL member ]
^^^
- SGI OpenGL freely avalibale. James A Simmons
- Re: SGI OpenGL freely avalibale. Steffen Seeger
- Line Clipping Rub�n
- Line Clipping Dmitry Semenov
- Re: Line Clipping Rub�n
- Re: SGI OpenGL freely avalibale. Steffen Seeger
- Re: SGI OpenGL freely avalibale. Rub�n
- Re: SGI OpenGL freely avalibale. Steffen Seeger
