On Sat, Jan 29, 2000 at 04:52:01PM +0100, Rub�n wrote:
> On 2000/Jan/28, Steffen Seeger wrote:
>
> > > > The GGL code in KGI-0.9 was a code-study how to dynamically
> > > ^^^
> > > What do you refer to with GGL? :)
> >
> > This was meant to be a experimental Generalized GL implementation.
>
> In KGI? Is there something working for an S3 Virge card that I can
> test on my machine?
Well, I wanted to get a feeling how I could speed up rendering on the
client side by compiling optimized fragment processing routines.
I had some code written that should have implemented the whole OpenGL 1.0
fragment pipeline, but never got to test it. (It's still on my wishlist,
though...)
> > It's development is currently halted due to lack of time on my part. (I know of
>
> Where can I found more documentation on this project?
There is no such thing as documentation.
I can just send you the code, if you like.
Steffen
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