On Thu, Jan 27, 2000 at 11:36:15PM +0100, Rub�n wrote:
> On 2000/Jan/27, Steffen Seeger wrote:
>
> > > Dynamic assembly code generation for rasterization is not yet included,
> > > making software rendering performance slow.
> >
> > Interesting, we came about the same technique as SGI:
> > The GGL code in KGI-0.9 was a code-study how to dynamically
> ^^^
>
> What do you refer to with GGL? :)
This was meant to be a experimental Generalized GL implementation.
It's development is currently halted due to lack of time on my part. (I know of
the GGL Project, so I will probably have to choose another 3-letter word.)
Steffen
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