On Thu, Jan 27, 2000 at 11:36:15PM +0100, Rubén wrote:
> On 2000/Jan/27, Steffen Seeger wrote:
> > > Dynamic assembly code generation for rasterization is not yet included, 
> > > making software rendering performance slow.
> > 
> > Interesting, we came about the same technique as SGI:
> > The GGL code in KGI-0.9 was a code-study how to dynamically 
>       ^^^
>       What do you refer to with GGL? :)

This was meant to be a experimental Generalized GL implementation.
It's development is currently halted due to lack of time on my part. (I know of
the GGL Project, so I will probably have to choose another 3-letter word.)


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