On Mon, 11 Aug 2003, Adam D. Moss wrote:

> Nathan Carl Summers wrote:
> > On Mon, 11 Aug 2003, Adam D. Moss wrote:
> >>IIRC, the Loki guys.  Some ramblings a few years ago on the
> >>problems of interoperability of game data between
> >>windows/mac/linuxx86/linuxalpha/etc over network and on disk.
> >>They made a special point of saying something like 'never, ever
> >>serialize floats' and it sounded like the voice of experience.
> >
> > Java doesn't seem to have a problem with it.  Even poor fools like me who
> > are working on VM's for machines with non-IEEE floats don't have too much
> > of a problem.
> That's good to know, it helps me out with some of my
> own stuff...
> How is the serialization done then, just a raw 32-bit IEEE float
> dump with a predefined endianness?  64-bit doubles just as easy?



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