Hi,
Nathan Summers <[EMAIL PROTECTED]> writes:
> Here's a solution that would work: (note, untested code, error
> checking and unintersting stuff omitted for clarity, etc)
Yes, that would most probably work.
> struct SynchStuff {
> GThreadPool *pool;
> GCond *cond;
> GMutex *mutex;
> } synch;
>
> typedef struct SynchStuff SynchStuff;
I don't think we need a SynchStuff struct though. These can very well
be global static variables. The thread pool will be kept around for
the whole lifetime of gimp anway.
Sven
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