On 7/31/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > Okay, I've briefly tried the latest glob2 a bit more. In just a short > bit of testing here is what I have found: > > • Bug:Any attempt to draw any areas (forbidden, clearing, guard) > with any brush other than the smallest gets one of these 3 crashes > (the line number depends on the type of area): > > glob2: src/Game.cpp:496: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > glob2: src/Game.cpp:591: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > glob2: src/Game.cpp:544: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
This works for me. I fixed a related bug regarding areas that caused a variety of crashes and bugs, this may be what your experiencing. • Bug:I got this crash when pressing the key to reduce the number of > requested workers for a wall when the number had already been > reduced to zero: > > glob2: src/Game.cpp:267: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion > `omb->numberRequested <= 20' failed. > > • Not a bug:The new key binding facility is great! Thanks! > > • Documentation/help Bug:There is no explanation of the notation > used on the key binding setting screen. How is the user supposed to > know what "<->" means? And how does that differ from "<[-]>"? It > would be better if there were some comments on the screen (or > tooltips) that explained things. > > • User confusion bug:Why when you choose "Add Shortcut" does it add > a duplicate of the key binding of "escape" to "Show Main Menu"? It > seems the default key for any new key binding is "escape". It would > be better if the default were "no key chosen yet". Similarly, it > would be better if the default action were "no action chosen yet" > instead of "show main menu". Its not really a duplicate, its just the default key binding. I'll change this now. I need to get in contact with Attila who updated the Português do Brasil translation to do two more translations for this. • Old Bug:The fog of war is very dim. It would be better if it were > not so dim. (I supplied a patch earlier that would fix this, but it > was not applied correctly and appears to have been reverted.) > > • Bug:It is very difficult to see areas on the fog of war because of > its dimness. It would be better if areas were not affected by the > dimness. (The point of the fog of war is to dim things that you > don't know, but you _know_ exactly where you have placed areas, so > it doesn't make sense to dim the area markings.) This could be done > by drawing the areas _after_ drawing the dimness for fog of war, so > the area markings would be at full brightness. > > I hope these comments are helpful. > > -- > Joe > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > -- Extra cheese comes at a cost. Bradley Arsenault.
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