On 8/2/07, Joe Wells <[EMAIL PROTECTED]> wrote:
>
> "Bradley Arsenault" <[EMAIL PROTECTED]> writes:
>
> > On 7/31/07, Joe Wells <[EMAIL PROTECTED]> wrote:
> >
> >     • Bug:Any attempt to draw any areas (forbidden, clearing, guard)
> >       with any brush other than the smallest gets one of these 3 crashes
> >       (the line number depends on the type of area):
> >
> >         glob2: src/Game.cpp:496: void
> Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
> >         glob2: src/Game.cpp:591: void
> Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
> >         glob2: src/Game.cpp:544: void
> Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed.
> >
> > This works for me. I fixed a related bug regarding areas that caused a
> variety
> > of crashes and bugs, this may be what your experiencing.
>
> Here is some more information:The failure happens when you select
> the brush with key strokes.  It works (no crash) if you select the
> brush using the mouse.  I didn't notice earlier that it was working
> when the brush was selected with the mouse because I never use the
> mouse for that anymore because it takes way too long.
>
> >     • User confusion bug:Why when you choose "Add Shortcut" does it add
> >       a duplicate of the key binding of "escape" to "Show Main
> Menu"?  It
> >       seems the default key for any new key binding is "escape".  It
> would
> >       be better if the default were "no key chosen yet".  Similarly, it
> >       would be better if the default action were "no action chosen yet"
> >       instead of "show main menu".
> >
> >
> > Its not really a duplicate, its just the default key binding. I'll
> > change this now.
>
> But it is a duplicate because there is already a binding for the
> "escape" key.
>
> --
> Joe



Both of these bugs are fixed in the latest master/beta1-rc.



-- 
Extra cheese comes at a cost. Bradley Arsenault.
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