On 8/2/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > "Bradley Arsenault" <[EMAIL PROTECTED]> writes: > > > On 7/31/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > > > • Bug:Any attempt to draw any areas (forbidden, clearing, guard) > > with any brush other than the smallest gets one of these 3 crashes > > (the line number depends on the type of area): > > > > glob2: src/Game.cpp:496: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > > glob2: src/Game.cpp:591: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > > glob2: src/Game.cpp:544: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > > > > This works for me. I fixed a related bug regarding areas that caused a > variety > > of crashes and bugs, this may be what your experiencing. > > Here is some more information:The failure happens when you select > the brush with key strokes. It works (no crash) if you select the > brush using the mouse. I didn't notice earlier that it was working > when the brush was selected with the mouse because I never use the > mouse for that anymore because it takes way too long. > > > • User confusion bug:Why when you choose "Add Shortcut" does it add > > a duplicate of the key binding of "escape" to "Show Main > Menu"? It > > seems the default key for any new key binding is "escape". It > would > > be better if the default were "no key chosen yet". Similarly, it > > would be better if the default action were "no action chosen yet" > > instead of "show main menu". > > > > > > Its not really a duplicate, its just the default key binding. I'll > > change this now. > > But it is a duplicate because there is already a binding for the > "escape" key. > > -- > Joe
Both of these bugs are fixed in the latest master/beta1-rc. -- Extra cheese comes at a cost. Bradley Arsenault.
_______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
