"Bradley Arsenault" <[EMAIL PROTECTED]> writes: > On 7/31/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > • Bug:Any attempt to draw any areas (forbidden, clearing, guard) > with any brush other than the smallest gets one of these 3 crashes > (the line number depends on the type of area): > > glob2: src/Game.cpp:496: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > glob2: src/Game.cpp:591: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > glob2: src/Game.cpp:544: void > Game::executeOrder(boost::shared_ptr<Order>, int): Assertion `false' failed. > > This works for me. I fixed a related bug regarding areas that caused a variety > of crashes and bugs, this may be what your experiencing.
Here is some more information: The failure happens when you select the brush with key strokes. It works (no crash) if you select the brush using the mouse. I didn't notice earlier that it was working when the brush was selected with the mouse because I never use the mouse for that anymore because it takes way too long. > • User confusion bug:Why when you choose "Add Shortcut" does it add > a duplicate of the key binding of "escape" to "Show Main Menu"? It > seems the default key for any new key binding is "escape". It would > be better if the default were "no key chosen yet". Similarly, it > would be better if the default action were "no action chosen yet" > instead of "show main menu". > > > Its not really a duplicate, its just the default key binding. I'll > change this now. But it is a duplicate because there is already a binding for the “escape” key. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
