Leo Wandersleb <[EMAIL PROTECTED]> writes: > Joe Wells wrote: >> • Bug: It is very difficult to see areas on the fog of war because of >> its dimness. It would be better if areas were not affected by the >> dimness. (The point of the fog of war is to dim things that you >> don't know, but you _know_ exactly where you have placed areas, so >> it doesn't make sense to dim the area markings.) This could be done >> by drawing the areas _after_ drawing the dimness for fog of war, so >> the area markings would be at full brightness. > > problem is that units should walk on those areas. also buildings > should be above areas. for me this brighter fog was just fine.
I don't understand. Can you clarify your comment? -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
