Leo Wandersleb <[EMAIL PROTECTED]> writes:

> Joe Wells wrote:
>> • Bug:  It is very difficult to see areas on the fog of war because of
>>   its dimness.  It would be better if areas were not affected by the
>>   dimness.  (The point of the fog of war is to dim things that you
>>   don't know, but you _know_ exactly where you have placed areas, so
>>   it doesn't make sense to dim the area markings.)  This could be done
>>   by drawing the areas _after_ drawing the dimness for fog of war, so
>>   the area markings would be at full brightness.
>
> problem is that units should walk on those areas. also buildings
> should be above areas. for me this brighter fog was just fine.

I don't understand.  Can you clarify your comment?

-- 
Joe


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