I think I would prefer to make the avoidance of turrets by explorers manual instead of automatic. It should be up to the defender to build a good defense perimeter if they don't want enemy explorers snooping around. As for the attacker, if they see an area around, won't they naturally want to explore that area instead of the other way around?
On Mon, Jun 8, 2009 at 3:54 AM, Bradley Arsenault <[email protected]>wrote: > On Sat, Jun 6, 2009 at 10:38 AM, Leo Wandersleb <[email protected]>wrote: > >> Stéphane Magnenat wrote: >> didn't we have some mechanism that made this second forbidden area >> automatically? if not i would vote to make it automatic in the following >> way: >> if a turret is discovered, its range is made forbidden for idle explorers. >> if the upgraded turret gets visible again (shoots at an explorer), the >> forbidden >> area gets extended. >> if an explorer is attached to an exploration flag it does not care about >> those >> forbidden areas once it is in its range. >> >> opinions? > > > A while ago someone coded a system that kept idle explorers from going near > turrets. I am not sure if that system is still functional. > > > -- > Extra cheese comes at a cost. Bradley Arsenault. > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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