That's not what would actually happen though, and that means more micromanagement. I'm all for the idea of giving workers more AI.
On Mon, Jun 8, 2009 at 1:25 AM, Quinn Yee Qin Teh <[email protected]>wrote: > I think I would prefer to make the avoidance of turrets by explorers manual > instead of automatic. It should be up to the defender to build a good > defense perimeter if they don't want enemy explorers snooping around. As for > the attacker, if they see an area around, won't they naturally want to > explore that area instead of the other way around? > > > On Mon, Jun 8, 2009 at 3:54 AM, Bradley Arsenault <[email protected]>wrote: > >> On Sat, Jun 6, 2009 at 10:38 AM, Leo Wandersleb <[email protected]>wrote: >> >>> Stéphane Magnenat wrote: >>> didn't we have some mechanism that made this second forbidden area >>> automatically? if not i would vote to make it automatic in the following >>> way: >>> if a turret is discovered, its range is made forbidden for idle >>> explorers. >>> if the upgraded turret gets visible again (shoots at an explorer), the >>> forbidden >>> area gets extended. >>> if an explorer is attached to an exploration flag it does not care about >>> those >>> forbidden areas once it is in its range. >>> >>> opinions? >> >> >> A while ago someone coded a system that kept idle explorers from going >> near turrets. I am not sure if that system is still functional. >> >> >> -- >> Extra cheese comes at a cost. Bradley Arsenault. >> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> >> > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > >
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