That's not what would actually happen though, and that means more
micromanagement.  I'm all for the idea of giving workers more AI.

On Mon, Jun 8, 2009 at 1:25 AM, Quinn Yee Qin Teh <[email protected]>wrote:

> I think I would prefer to make the avoidance of turrets by explorers manual
> instead of automatic. It should be up to the defender to build a good
> defense perimeter if they don't want enemy explorers snooping around. As for
> the attacker, if they see an area around, won't they naturally want to
> explore that area instead of the other way around?
>
>
> On Mon, Jun 8, 2009 at 3:54 AM, Bradley Arsenault <[email protected]>wrote:
>
>> On Sat, Jun 6, 2009 at 10:38 AM, Leo Wandersleb <[email protected]>wrote:
>>
>>> Stéphane Magnenat wrote:
>>> didn't we have some mechanism that made this second forbidden area
>>> automatically? if not i would vote to make it automatic in the following
>>> way:
>>> if a turret is discovered, its range is made forbidden for idle
>>> explorers.
>>> if the upgraded turret gets visible again (shoots at an explorer), the
>>> forbidden
>>> area gets extended.
>>> if an explorer is attached to an exploration flag it does not care about
>>> those
>>> forbidden areas once it is in its range.
>>>
>>> opinions?
>>
>>
>> A while ago someone coded a system that kept idle explorers from going
>> near turrets. I am not sure if that system is still functional.
>>
>>
>> --
>> Extra cheese comes at a cost. Bradley Arsenault.
>>
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