On Tuesday 16 June 2009 12:08:29 Quinn Yee Qin Teh wrote: > Hmm yea having explorers navigate checkered areas would be really lame > indeed... especially if the AI places the checks on enemy wheat fields then > tries to send a wave of bombers over. > As for the automatic avoidance issue, I guess it makes more sense overall > for them to avoid turrets. Even typical RTS's that allow micromanagement > have that feature (non-combat units automatically run away from damage > sources) so it's something we should do as well.
Maybe we could make a simple system where free explorers avoid turrets but explorers anchored at or going to a flag do not. What do you think? Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
