Quinn Yee Qin Teh wrote: > I think I would prefer to make the avoidance of turrets by explorers manual > instead of automatic. It should be up to the defender to build a good > defense perimeter if they don't want enemy explorers snooping around. As for > the attacker, if they see an area around, won't they naturally want to > explore that area instead of the other way around? i don't understand your point. in my opinion an automatic avoidance would not automatically avoid every single hit by a turret. it would just make the hive learn. so a turret would shoot at an explorer and the explorer would mark the range as air-forbidden. if that turret gets destroyed by a third faction, my explorers would still avoid that area until i get to see there is no turret anymore. if the turret increases range, my explorers would have to learn that but getting hit again.
as explorers then would sneak into the enemies base circumventing turrets it would become necessary to massively increase air defense. technically easiest would be to increase turret air range by 50-100%. another option would be to separate ground and air attack (arrows need wood) and give every L2 and L3 building the ability to fend off air units. in that scenario explorers would turn into a defensive unit that cannot operate near the enemy. a third option would be to create a real counter-air unit (slingshot warriors) that takes little damage but can shoot those overpowered beasts. regards leo _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
