On Tue, May 08, 2007 at 01:26:54PM +0200, Udo Giacomozzi wrote: > Hello Sandro, > > Tuesday, May 8, 2007, 12:30:48 PM, you wrote: > SS> *not* the _scriptTransformed and the _dynamicallyCreated flag. > > SS> If what Zou is saying in IRC is correct it should only use > _scriptTransformed > SS> instead: > > Isn't a dynamically created sprite instance by definition a script > "transformed" one too?
I dunno, till we have a testcase which anyone with a proprietary player can run to verify the expected behaviour. I've given current code a look and found that the *only* place in which get_accept_anim_move is called is inside DisplayList::move_display_object. This mean we only use it for PlaceObject2 with MOVE flag on *and* any call to sprite_instance::add_display_object() if the target depth is already occupied (sic.). Sorry, gnash code in this part is still really confusing.. --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

