Hello Sandro, Tuesday, May 8, 2007, 1:39:02 PM, you wrote: SS> I dunno, till we have a testcase which anyone with a proprietary player SS> can run to verify the expected behaviour.
All frame numbers 1-based:
--- frame 3 contains a PlaceObject ("mc") and a debug message
--- frame 5 code:
old_depth = mc.getDepth();
trace("depth was "+old_depth);
mc.swapDepths(50);
removeMovieClip(mc);
--- frame 7 code:
mc = this.attachMovie("whatever", "mc", old_depth);
mc._x = 200;
mc._y = 200;
--- frame 10 code:
trace("---------- now jumping back -----------");
gotoAndPlay(2);
"whatever" is the ID of a completely different sprite definition.
With MM:
The dynamically created instance gets replaced by the static instance,
BUT: I see one empty frame in between (fps is 2 frames/sec). I would
expect immediate replacement, if at all.
The dynamically created instance disappears when "now jumping back" is
printed and "PlaceObject" is printed one frame later, visually
looking.
Strange...
Udo
singleframe3b.swf
Description: application/shockwave-flash
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