Hello Udo,
Tuesday, May 8, 2007, 1:59:31 PM, I wrote:
UG> --- frame 7 code:
UG> mc = this.attachMovie("whatever", "mc", old_depth);
UG> mc._x = 200;
UG> mc._y = 200;
Change this to:
mcX = this.attachMovie("whatever", "mcX", old_depth);
mcX._x = 200;
mcX._y = 200;
Effect: dynamic shape get's replaced
using old_depth+1: still get's replaced !?
using depth 100: does *not* get replaced.
Am I missing something?
Udo
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