On 09/26/11 10:06, Pete Hobson wrote: > I've been trying to understand better gnash's relationship with gameswf. > Have you essentially branched completely?
Yes, many years ago. Just as a note, Gnash already has mobile device support... > Is there anyplace (other than source :) ) where i can find how far you have > moved from gameswf in terms of supported features. Nope, sorry. There have been so many changes to Gnash since I forked it from GanmeSWF it would be difficult. For one thing, GameSWF only supported OpenGL as a renderer, Gnash supports several. GameSWF was ok for SWF files that were custom created for it (games usually), but was pretty poor at the generic SWF files found on the internet. Making Gnash a browser plugin opened up a huge amount of compatibility work, still ongoing many years later. > Is there any millage in your opinion of me attempting to back port the new > features into gameswf, or perhaps can the swf rendering components of gnash > be used as a library? Gnash can be used as a library, but the application would have to be GPL'd. Back porting would be difficult without turning GameSWF into Gnash. - rob - _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org https://lists.gnu.org/mailman/listinfo/gnash-dev