On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye <r...@welcomehome.org> wrote:

>
>  Nope, sorry. There have been so many changes to Gnash since I forked
> it from GanmeSWF it would be difficult. For one thing, GameSWF only
> supported OpenGL as a renderer, Gnash supports several. GameSWF was ok
> for SWF files that were custom created for it (games usually), but was
> pretty poor at the generic SWF files found on the internet. Making Gnash
> a browser plugin opened up a huge amount of compatibility work, still
> ongoing many years later.
>

Ok thanks thats pretty clear.  Im actually  using gameSWF for UI's in games
(as in its original purpose) on mobiles.  Your correct that in its current
form gameSWF works well for that as i can control the input SWF's.  I was
really just interested in seeing if there was any good way for me to
contribute back to gameSWF from your improved codebase, but I can see the
licenses would make that tricky.

Thanks for your time!
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