On Mon, Sep 26, 2011 at 05:25:43PM +0100, Pete Hobson wrote: > On Mon, Sep 26, 2011 at 5:13 PM, Rob Savoye <r...@welcomehome.org> wrote: > > > > > Nope, sorry. There have been so many changes to Gnash since I forked > > it from GanmeSWF it would be difficult. For one thing, GameSWF only > > supported OpenGL as a renderer, Gnash supports several. GameSWF was ok > > for SWF files that were custom created for it (games usually), but was > > pretty poor at the generic SWF files found on the internet. Making Gnash > > a browser plugin opened up a huge amount of compatibility work, still > > ongoing many years later. > > Ok thanks thats pretty clear. Im actually using gameSWF for UI's in games > (as in its original purpose) on mobiles. Your correct that in its current > form gameSWF works well for that as i can control the input SWF's. I was > really just interested in seeing if there was any good way for me to > contribute back to gameSWF from your improved codebase, but I can see the > licenses would make that tricky.
Out of curiosity, what keeps you back from using Gnash in your use case ? --strk; () Free GIS & Flash consultant/developer /\ http://strk.keybit.net/services.html _______________________________________________ Gnash-dev mailing list Gnash-dev@gnu.org https://lists.gnu.org/mailman/listinfo/gnash-dev