I'm writing a multiplayer game using App Engine. What are ways I can
work around the 1 write per second within an entity group? I don't
know when a message acknowledgement will return from a client, and
with the unreliable nature of the memcache, I'm at a loss at where I
can store my data to make sure it is processed.

Thank you!

-- 
You received this message because you are subscribed to the Google Groups 
"Google App Engine" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/google-appengine?hl=en.

Reply via email to