For those who care, I posted my question in full in the App Engine Python group. I would greatly appreciate your help in making my game work correctly!
http://groups.google.com/group/google-appengine-python/browse_thread/thread/a22c8b2c8d4c67b5 -Scott- On Oct 25, 6:55 pm, Scott Lewis <[email protected]> wrote: > Thanks for the advice, Nick, I will start a new thread. > > -Scott- > > On Oct 25, 2:20 am, Nick Johnson <[email protected]> wrote: > > > > > > > > > Hi Scott, > > > It's impossible to say without more details - what are you trying to > > achieve, what is your model design, and why do you think this will be a > > problem? It'd probably be better if you started a new thread - here or on > > Stack Overflow - with more details. > > > -Nick Johnson > > > On Mon, Oct 24, 2011 at 10:26 PM, Scott Lewis <[email protected]> wrote: > > > I'm writing a multiplayer game using App Engine. What are ways I can > > > work around the 1 write per second within an entity group? I don't > > > know when a message acknowledgement will return from a client, and > > > with the unreliable nature of the memcache, I'm at a loss at where I > > > can store my data to make sure it is processed. > > > > Thank you! > > > > -- > > > You received this message because you are subscribed to the Google Groups > > > "Google App Engine" group. > > > To post to this group, send email to [email protected]. > > > To unsubscribe from this group, send email to > > > [email protected]. > > > For more options, visit this group at > > >http://groups.google.com/group/google-appengine?hl=en. > > > -- > > Nick Johnson, Developer Programs Engineer, App Engine -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
