For those who care, I posted my question in full in the App Engine
Python group. I would greatly appreciate your help in making my game
work correctly!

http://groups.google.com/group/google-appengine-python/browse_thread/thread/a22c8b2c8d4c67b5

-Scott-

On Oct 25, 6:55 pm, Scott Lewis <[email protected]> wrote:
> Thanks for the advice, Nick, I will start a new thread.
>
> -Scott-
>
> On Oct 25, 2:20 am, Nick Johnson <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Scott,
>
> > It's impossible to say without more details - what are you trying to
> > achieve, what is your model design, and why do you think this will be a
> > problem? It'd probably be better if you started a new thread - here or on
> > Stack Overflow - with more details.
>
> > -Nick Johnson
>
> > On Mon, Oct 24, 2011 at 10:26 PM, Scott Lewis <[email protected]> wrote:
> > > I'm writing a multiplayer game using App Engine. What are ways I can
> > > work around the 1 write per second within an entity group? I don't
> > > know when a message acknowledgement will return from a client, and
> > > with the unreliable nature of the memcache, I'm at a loss at where I
> > > can store my data to make sure it is processed.
>
> > > Thank you!
>
> > > --
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>
> > --
> > Nick Johnson, Developer Programs Engineer, App Engine

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