Thanks for the advice, Nick, I will start a new thread.

-Scott-

On Oct 25, 2:20 am, Nick Johnson <[email protected]> wrote:
> Hi Scott,
>
> It's impossible to say without more details - what are you trying to
> achieve, what is your model design, and why do you think this will be a
> problem? It'd probably be better if you started a new thread - here or on
> Stack Overflow - with more details.
>
> -Nick Johnson
>
>
>
>
>
>
>
>
>
> On Mon, Oct 24, 2011 at 10:26 PM, Scott Lewis <[email protected]> wrote:
> > I'm writing a multiplayer game using App Engine. What are ways I can
> > work around the 1 write per second within an entity group? I don't
> > know when a message acknowledgement will return from a client, and
> > with the unreliable nature of the memcache, I'm at a loss at where I
> > can store my data to make sure it is processed.
>
> > Thank you!
>
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> --
> Nick Johnson, Developer Programs Engineer, App Engine

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