Hi Scott, It's impossible to say without more details - what are you trying to achieve, what is your model design, and why do you think this will be a problem? It'd probably be better if you started a new thread - here or on Stack Overflow - with more details.
-Nick Johnson On Mon, Oct 24, 2011 at 10:26 PM, Scott Lewis <[email protected]> wrote: > I'm writing a multiplayer game using App Engine. What are ways I can > work around the 1 write per second within an entity group? I don't > know when a message acknowledgement will return from a client, and > with the unreliable nature of the memcache, I'm at a loss at where I > can store my data to make sure it is processed. > > Thank you! > > -- > You received this message because you are subscribed to the Google Groups > "Google App Engine" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-appengine?hl=en. > > -- Nick Johnson, Developer Programs Engineer, App Engine -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
