Hi Scott,

It's impossible to say without more details - what are you trying to
achieve, what is your model design, and why do you think this will be a
problem? It'd probably be better if you started a new thread - here or on
Stack Overflow - with more details.

-Nick Johnson

On Mon, Oct 24, 2011 at 10:26 PM, Scott Lewis <[email protected]> wrote:

> I'm writing a multiplayer game using App Engine. What are ways I can
> work around the 1 write per second within an entity group? I don't
> know when a message acknowledgement will return from a client, and
> with the unreliable nature of the memcache, I'm at a loss at where I
> can store my data to make sure it is processed.
>
> Thank you!
>
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-- 
Nick Johnson, Developer Programs Engineer, App Engine

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