Also, is there any way to know that I'm updating an entity group sooner than once a second?
Thanks! On Oct 24, 7:26 am, Scott Lewis <[email protected]> wrote: > I'm writing a multiplayer game using App Engine. What are ways I can > work around the 1 write per second within an entity group? I don't > know when a message acknowledgement will return from a client, and > with the unreliable nature of the memcache, I'm at a loss at where I > can store my data to make sure it is processed. > > Thank you! -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
