Also, is there any way to know that I'm updating an entity group
sooner than once a second?

Thanks!

On Oct 24, 7:26 am, Scott Lewis <[email protected]> wrote:
> I'm writing a multiplayer game using App Engine. What are ways I can
> work around the 1 write per second within an entity group? I don't
> know when a message acknowledgement will return from a client, and
> with the unreliable nature of the memcache, I'm at a loss at where I
> can store my data to make sure it is processed.
>
> Thank you!

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