On Aug 29, 4:29 am, Marcelo <[email protected]> wrote: > On Aug 29, 9:01 am, buttman <[email protected]> wrote: > > > I already have a working > > GTileOverlay implementation going for displaying a bunch of points. > > Has anyone tried using the GTileOverlay method working for line > > segments? > > A tile is a tile. What difference does it make whether you draw > points, lines, polygons or Mickey Mouse on it? > ;-)http://maps.forum.nu/bakersfield/
Yes, but it seems kind of difficult to make polylines that span multiple tiles. I was hoping someone could explain how they did it. I imagine I'd need to come up with code that queries a database and finds any lines which intersect a specific square of coordinates. I don't know if thats even possible... > It will be worse. > For large data sets custom tiles are the fastest, then encoded > polylines, and KML would be at the bottom. > > > Yes, KML files get processed by Google's server, unless you use a > third party parser. > Wait a minute... If google's servers process KML files, then how would this be worse than javascript? It seems now that using KML would be even better than using a custom tile later. This way some of the work gets offloaded to Google instead of my servers. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
