On Aug 29, 4:29 am, Marcelo <[email protected]> wrote:
> On Aug 29, 9:01 am, buttman <[email protected]> wrote:
>
> > I already have a working
> > GTileOverlay implementation going for displaying a bunch of points.
> > Has anyone tried using the GTileOverlay method working for line
> > segments?
>
> A tile is a tile. What difference does it make whether you draw
> points, lines, polygons or Mickey Mouse on it? 
> ;-)http://maps.forum.nu/bakersfield/

Yes,  but it seems kind of difficult to make polylines that span
multiple tiles. I was hoping someone could explain how they did it. I
imagine I'd need to come up with code that queries a database and
finds any lines which intersect a specific square of coordinates. I
don't know if thats even possible...

> It will be worse.
> For large data sets custom tiles are the fastest, then encoded
> polylines, and KML would be at the bottom.
>
>
> Yes, KML files get processed by Google's server, unless you use a
> third party parser.
>

Wait a minute... If google's servers process KML files, then how would
this be worse than javascript? It seems now that using KML would be
even better than using a custom tile later. This way some of the work
gets offloaded to Google instead of my servers.
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