On Aug 29, 11:15 am, buttman <[email protected]> wrote:
>
> Yes,  but it seems kind of difficult to make polylines that span
> multiple tiles. I was hoping someone could explain how they did it.

One way to do it is to create a large image, that spans multiple
tiles, and then cut it into individual tiles.
Another way is to load the line data, calculate the corners of the
MBR, (Minimum Bounding Rectangle), and for each corner determine what
tile it is on. Then paint the same line on each tile that is inside
those bounds. Admittedly, it is not for beginners.


>
> Wait a minute... If google's servers process KML files, then how would
> this be worse than javascript? It seems now that using KML would be
> even better than using a custom tile later. This way some of the work
> gets offloaded to Google instead of my servers.


Then my question to you would be: Are you more concerned about *where*
the job gets done, or *when* it gets done?
Yes, if you put some of the work on Google's servers, then your own
machine will use fewer CPU cycles, but it will also take longer time
to transmit things back and forth, so the overall performance of your
aplication will be slower.
And in any case, there is some size limit to the KMLs that Google will
process. I just can't remember how much.


--
Marcelo - http://maps.forum.nu
--




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