> One way to do it is to create a large image, that spans multiple
> tiles, and then cut it into individual tiles.
> Another way is to load the line data, calculate the corners of the
> MBR, (Minimum Bounding Rectangle), and for each corner determine what
> tile it is on. Then paint the same line on each tile that is inside
> those bounds. Admittedly, it is not for beginners.

Yeah, that seems like a huge pain in the ass.

> Then my question to you would be: Are you more concerned about *where*
> the job gets done, or *when* it gets done?
> Yes, if you put some of the work on Google's servers, then your own
> machine will use fewer CPU cycles, but it will also take longer time
> to transmit things back and forth, so the overall performance of your
> aplication will be slower.
> And in any case, there is some size limit to the KMLs that Google will
> process. I just can't remember how much.

The limit seems to be 3MB compressed, which is just about right at my
limit. I don't really care about how long it takes to render, as long
as the map can be scrolled smoothly without needing 8GB of RAM.

http://code.google.com/apis/kml/documentation/mapsSupport.html
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