Taz,

I guess this could work but would mean meshes with 1 vertex per pixel
= big meshes. I guess I could the also interpolate between a set of
closest points(vertices). Have to rethink this one.. Thanks for your
input.


/T

On Sep 21, 6:59 pm, taz <[EMAIL PROTECTED]> wrote:
> Thomas,
>
> Only mesh objects (not surfaces) can be assigned color values.
>
> If you use a function or set up a condition to assign a range of
> colors to a mesh, the mesh can be decomposed and you can extract ARGB
> scalar information from each mesh vertex.
>
> taz
>
> On Sep 21, 1:52 pm, twingate <[EMAIL PROTECTED]> wrote:
>
> > Hi All,
>
> > Without having investigated Grasshopper in detail; is there a method
> > for returning RGBA scalar at a point(u,v) for a given surface?
>
> > /Thomas

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