Taz, I guess this could work but would mean meshes with 1 vertex per pixel = big meshes. I guess I could the also interpolate between a set of closest points(vertices). Have to rethink this one.. Thanks for your input.
/T On Sep 21, 6:59 pm, taz <[EMAIL PROTECTED]> wrote: > Thomas, > > Only mesh objects (not surfaces) can be assigned color values. > > If you use a function or set up a condition to assign a range of > colors to a mesh, the mesh can be decomposed and you can extract ARGB > scalar information from each mesh vertex. > > taz > > On Sep 21, 1:52 pm, twingate <[EMAIL PROTECTED]> wrote: > > > Hi All, > > > Without having investigated Grasshopper in detail; is there a method > > for returning RGBA scalar at a point(u,v) for a given surface? > > > /Thomas
