Hi Thomas, if you need to know the pixel colour due to lambertian shading then you'll have to implement that shading algorithm as code somewhere. If you also need highlights/textures/bumpmaps/emaps etc. I think you're in for a fun 4 years.
-- David Rutten Robert McNeel & Associates On Sep 21, 8:52 pm, twingate <[EMAIL PROTECTED]> wrote: > Hi All, > > Without having investigated Grasshopper in detail; is there a method > for returning RGBA scalar at a point(u,v) for a given surface? > > /Thomas
