Below is some mesh color work done by Damien with a function to
generate the colors.

If you're trying to map a specific texture you would have the added
complication of getting the data into Grasshopper.

http://grasshopper3d.googlegroups.com/web/MeshColors.png

Color properties are underdeveloped at this point but more might be
possible in the future.

taz



On Sep 22, 8:42 pm, twingate <[EMAIL PROTECTED]> wrote:
> Taz,
>
> I guess this could work but would mean meshes with 1 vertex per pixel
> = big meshes. I guess I could the also interpolate between a set of
> closest points(vertices). Have to rethink this one.. Thanks for your
> input.
>
> /T
>
> On Sep 21, 6:59 pm, taz <[EMAIL PROTECTED]> wrote:
>
>
>
> > Thomas,
>
> > Only mesh objects (not surfaces) can be assigned color values.
>
> > If you use a function or set up a condition to assign a range of
> > colors to a mesh, the mesh can be decomposed and you can extract ARGB
> > scalar information from each mesh vertex.
>
> > taz
>
> > On Sep 21, 1:52 pm, twingate <[EMAIL PROTECTED]> wrote:
>
> > > Hi All,
>
> > > Without having investigated Grasshopper in detail; is there a method
> > > for returning RGBA scalar at a point(u,v) for a given surface?
>
> > > /Thomas- Hide quoted text -
>
> - Show quoted text -

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