Below is some mesh color work done by Damien with a function to generate the colors.
If you're trying to map a specific texture you would have the added complication of getting the data into Grasshopper. http://grasshopper3d.googlegroups.com/web/MeshColors.png Color properties are underdeveloped at this point but more might be possible in the future. taz On Sep 22, 8:42 pm, twingate <[EMAIL PROTECTED]> wrote: > Taz, > > I guess this could work but would mean meshes with 1 vertex per pixel > = big meshes. I guess I could the also interpolate between a set of > closest points(vertices). Have to rethink this one.. Thanks for your > input. > > /T > > On Sep 21, 6:59 pm, taz <[EMAIL PROTECTED]> wrote: > > > > > Thomas, > > > Only mesh objects (not surfaces) can be assigned color values. > > > If you use a function or set up a condition to assign a range of > > colors to a mesh, the mesh can be decomposed and you can extract ARGB > > scalar information from each mesh vertex. > > > taz > > > On Sep 21, 1:52 pm, twingate <[EMAIL PROTECTED]> wrote: > > > > Hi All, > > > > Without having investigated Grasshopper in detail; is there a method > > > for returning RGBA scalar at a point(u,v) for a given surface? > > > > /Thomas- Hide quoted text - > > - Show quoted text -
